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Question by ptlam61004 · Jul 21, 2021 at 01:05 AM · scripting problemvariablesdontdestroyonload

Calling variable within DontDestroyOnLoad() script yields different result from calling from another script without

I have two scripts, GameMaster and ItemCollector.

GameMaster script:

 public class GameMaster : MonoBehaviour
 {
     private static GameMaster instance;
     [SerializeField] public int maxCherries;
     [SerializeField] public bool[] cherriesCollected = new bool[100];
     public int numberOfCherriesCollected;
     public GameObject[] cherries = new GameObject[100];
     private void Start() {
         cherries = GameObject.FindGameObjectsWithTag("Cherry");
     }
     private void Awake() {
         Debug.Log(instance);
         if(instance == null){
             instance = this;
             DontDestroyOnLoad(instance);
         }
         else{
             Destroy(gameObject);
         }
 
         Debug.Log(numberOfCherriesCollected);
     }
 }


ItemCollector script:

 public class ItemCollector : MonoBehaviour
 {
     private GameMaster gameMaster;
     private void Start() {
         gameMaster = GameObject.FindGameObjectWithTag("Game Master").GetComponent<GameMaster>();
         Debug.Log(gameMaster.numberOfCherriesCollected);
     }
 
     private void OnTriggerEnter2D(Collider2D collision) 
     {
         if(collision.gameObject.CompareTag("Cherry"))
         {
             int cherryId = collision.GetComponent<CherriesId>().id;
             gameMaster.cherriesCollected[cherryId] = true;
             gameMaster.numberOfCherriesCollected++;
             Debug.Log("collected cherry at: " + cherryId);  
             for(int i = 0;i<gameMaster.maxCherries;i++){
                 Debug.Log("Object: " + i + ": " + gameMaster.cherriesCollected[i]);
             }
             Destroy(collision.gameObject);
         }
     }
 }


After collecting a cherry and then die, the screen reloads. However, in the GameMaster script, the debug showed 0, and the ItemCollector showed 1. Can anyone help me with this case? Thank you!

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