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This question was
closed Sep 16, 2020 at 09:46 AM by
twotostudio.
Question by
twotostudio · Sep 16, 2020 at 12:51 AM ·
collisionphysicsrigidbodystack
How do I prevent stacked objects from being spoiled by collisions?
I have objects falling from different positions. And they form a stacked tower. When the tower is extended, it may hit objects that we missed from other positions. In this case, the objects in the tower should not move and the objects hit by the tower should move. I've tried a lot of code found at the bottom as comment lines. However, different problems arise in all of them. The tower formed by the objects that make the desired collisions must be able to remain stable. How can I do what I want?
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