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Question by plapi · Dec 29, 2019 at 06:44 PM · 2dunity 2dpost processingstackexclude

Exclude objects from Post Processing

I got a question to Unity's Post Processing Stack (in 2D).

Is it possible to exlude certain objects of the Post Processing Effects? for example I got 1 cube which I want to have effects like bloom etc and anotherone in next to the first one without any effects.

Maybe with multiple cameras rendering different layers?

I am using Unity 2019.2.17f1 and Post Processing 2.1.7

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avatar image N-8-D-e-v · Aug 02, 2020 at 03:13 PM 0
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Use camera stacking to not include some layers in the camera view, making them not affected by the post processing on that camera

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Answer by ChristopherKerr · Jan 18, 2020 at 10:21 PM

Hi.

If I understand you right, I was trying to do something similar recently (albeit in 3D). Eg, https://youtu.be/q9XWFlsAxJM?t=17

IE, a 'drawing effect' on everything but the hero character. To achieve this I used PostEffectMask from @villevli . Maybe see if that helps you out any?

https://forum.unity.com/threads/applying-image-effects-to-specific-objects.473226/#post-3498498

However, though, if you're just talking about something 'simple' like bloom, then yeah layers is a way to go. Layers. Camera clear flags. Camera culling. "Random Art Attack" stumbles through a quick tut here which might have what you're looking for in the latter case. https://youtu.be/0weJA2Gd5bw

Let us know how you get on.

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