Question by 
               singhkumaravinash94 · Mar 08, 2018 at 12:08 AM · 
                gameobjectscoreboardstack  
              
 
              Score increasing on landing on same stack
Hi, I am trying to create a stack jump game.I am facing an issue that even if a player is landing on previous tile the score is increasing.How should i correct it.
public class GameManager : MonoBehaviour {
 public static GameManager instance;
 public GameObject character;
 private bool gameOver = false;
 private int stackCount = 0;
 public Text scoreText;
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else
     {
         Destroy(this);
     }
 }
 // Use this for initialization
 void Start () {
     PlayerPrefs.SetInt("ScoreCount", 0);
 }
 
 // Update is called once per frame
 void Update () {
     scoreText.text = (PlayerPrefs.GetInt("ScoreCount")).ToString();
 }
 public void SetGameOver()
 {
     print("Game Over");
     gameOver = true;
     GetComponent<Enabler>().EnableObjects(true);
 }
 public bool GetGameOver()
 {
     return gameOver;
 }
 public GameObject GetCharacter()
 {
     return character;
 }
 public void IncrementStack()
 {
     stackCount++;
     if (!GetGameOver())
     {
         PlayerPrefs.SetInt("ScoreCount", stackCount);
     }
 }
 public int GetStackCount()
 {
     return stackCount;
 }}
Can someone please help. Thank you in advance.
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                