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Is it a good idea to initialize Unity Ads in Update()?
I’m having an issue with ads in my mobile game, the ads will work for the first 5-10 minutes of opening the app but after viewing about 3 of them, no more ads pop up.
My question is does initializing the ads in Update() work better than just in the Start() function right when the app is opened?
Answer by showthebelt · Aug 22, 2021 at 07:23 PM
@KloverGames yes it is a good idea. Because the update() runs continuously rather the the start() the start() only run on the first ever frame.
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