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Question by Lennyy96 · Aug 11, 2021 at 01:17 PM · update function

Opposite of LateUpdate()

Hello everyone, I want that every frame the first thing that happens is script A of Object x, and then the other objects will follow. How can I do that? Or is it even possible? I searched in the internet about the opposite of LateUpdate but I couldn't find something. Sorry that my problem isn't discribed very well because I don't know how to describe it better. Thanks for help

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avatar image rage_co · Aug 11, 2021 at 02:06 PM 0
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the only possible solution i can think of is calling the initial command in update and the rest in LateUpdate() although i figure it will get too messy...although im not an expert and maybe someone else can help

avatar image Lennyy96 rage_co · Aug 11, 2021 at 02:37 PM 0
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I‘ve already though about that but I already have a code that uses LateUpdate but Thank you.

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Answer by Lennyy96 · Aug 11, 2021 at 02:52 PM

After a while I looked in the Internet I found a solution... a very bad solution. Here you can see the order of the different event functions and I saw that FixedUpdate is before normal Update. So now I use FixedUpdate like normal update. If somebody has a better solution pls write it in here but for now it should work.

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avatar image rage_co · Aug 11, 2021 at 03:54 PM 0
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So i decided to dig in a bit (im nothing of a pro so i know little about internal functionalities of a game engine....safe to say im kind of incompetent).....but i found this little forum post teaching how to create custom Update calls...im not too sure if you can order them with the existing Updates or even individually...but you can take a look... Here's the link

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