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Question by unity_5A1A6EFBB4464B051013 · Jun 24, 2021 at 01:47 PM · unity5updateupdate functionupdate problem

Game crashing when im trying to use Inapp update(Unity)

Hello, I published my game to google play. I used scripts from this link: https://developer.android.com/guide/playcore/in-app-updates/unity

Iam pretty sure I have everything set right but every time when I put my script on my empty object. After I published my game to beta version. If I download that game with this update/in app auto update my game crashes and not working. Did u have same problem ? Any solution ?

My code is:

 using System.Collections;
 using UnityEngine;
 using Google.Play.AppUpdate;
 using Google.Play.Common;
 
 public class AppUpdate : MonoBehaviour
 {
 
  
  AppUpdateManager appUpdateManager = new AppUpdateManager();
 
 
   void Start() {
     StartCoroutine(CheckForUpdate());
     Debug.Log("Update");
   }
 
  private IEnumerator CheckForUpdate()
 {
 
     PlayAsyncOperation<AppUpdateInfo, AppUpdateErrorCode> appUpdateInfoOperation =
     appUpdateManager.GetAppUpdateInfo();
 
   yield return appUpdateInfoOperation;
 
   if (appUpdateInfoOperation.IsSuccessful)
   {
     Debug.Log("Update Starts"); 
     var appUpdateInfoResult = appUpdateInfoOperation.GetResult();
  
     var appUpdateOptions = AppUpdateOptions.ImmediateAppUpdateOptions();
     StartCoroutine(StartImmediateUpdate(appUpdateInfoResult, appUpdateOptions));
   }
   else{
     Debug.Log("ERR. NO NEW UPDATE");
   }
 }
 IEnumerator StartImmediateUpdate(AppUpdateInfo appUpdateInfoOp_i, AppUpdateOptions appUpdateOptions_i)
 {
   var startUpdateRequest = appUpdateManager.StartUpdate(
     appUpdateInfoOp_i,
     appUpdateOptions_i);
     yield return startUpdateRequest;
 }
 
 }



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