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Question by DaveA · Sep 30, 2010 at 11:52 PM · c#javascripteval

Eval or Can I call JScript from an Editor C# Script?

I'm in need of an 'eval' function as in Javascript, but C# has none (and I don't care for the C# implementations). It needs to run in an Editor script, which is C#.

So I figured I'd make a little Javascript:

function evaluate(s)
{
  eval(s);
}

But I'm getting the old 'does not exist in the current context' error. I tried moving the eval jscript to the Plugins folder, no luck.

Any other way to do this?

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Answer by Duckblaster · Oct 02, 2010 at 10:56 PM

would Mono.CSharp.Evaluator.Evaluate(System.String) work? http://www.go-mono.com/docs/monodoc.ashx?link=M%3aMono.CSharp.Evaluator.Evaluate(System.String)

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avatar image DaveA · Oct 04, 2010 at 06:37 PM 0
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That sounds pretty good, but when I try it, I get the following error when I run it: TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.$$anonymous$$ono$$anonymous$$ethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] System.Reflection.$$anonymous$$ethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] UnityEditor.HostView.Invoke (System.String methodName) UnityEditor.HostView.OnGUI () at System.Reflection.$$anonymous$$ono$$anonymous$$ethod.Invoke (System.Object

avatar image DaveA · Oct 12, 2010 at 12:45 AM 0
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I'm gonna say that's the answer I needed to get me in the right direction, even if I haven't gotten in to work properly yet.

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