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Question by Jeff 3 · Jul 26, 2010 at 09:18 PM · c#audiosource

How to convert @script RequireComponent(AudioSource) to C#

I get the error "MissingComponentException: There is no 'AudioSource' attached .." How do I convert javascript's @script RequireComponent(AudioSource) to C#?

Thanks, Jeff

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Answer by fireDude67 · Jan 08, 2011 at 04:25 AM

using UnityEngine;

[RequireComponent(typeof(AudioSource))] [RequireComponent("AudioSource")] // Other way public class MyScript : MonoBehaviour { // etc..

I read your comment and to add an AudioSource to your GameObject simply drag an Audio file onto the Object

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Answer by Eric5h5 · Jul 26, 2010 at 09:31 PM

http://unity3d.com/support/documentation/ScriptReference/RequireComponent.html

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avatar image Jeff 3 · Jul 27, 2010 at 12:57 PM 0
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I did have this attribute in my code, but I am getting the error when I run the script during game play.

avatar image Eric5h5 · Jul 27, 2010 at 09:32 PM 2
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@Jeff: if you added the "RequireComponent" line after the script was already attached to an object, it won't do anything. It only works when attaching a script to an object; it's not something that happens at run-time. But you can simply manually add the component yourself anyway. RequireComponent is just there to be used with pre-made scripts, in order to make things more bullet-proof when sharing the script with others.

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