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Question by 1337GameDev · May 20, 2012 at 09:31 PM · instantiateprefablocalpositionno errors

Changing localPosition gives no error, but doesnt change prefab localPosition

I am instantiating a prefab, and guiElements are positioned from child objects to this prefab. When i put this in the prefab script:

void Start() { transform.localPosition = Vector3.zero; }

It never changes in game. I look at the prefab in the hierarchy at runtime and the prefab is still at some odd random coordinates (obviously messing up locations of gui textures). Why doesn't this prefab instance change?

I also tried using:

Instantiate(myPrefab,Vector3.zero,new Quaternion(0,0,0,0) );

But this didnt work either to change the position. My position isnt changed elsewhere in my code.

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avatar image tomka · May 23, 2012 at 05:46 AM 0
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Is the object parented to something else? What happens if you set:

transform.position = Vector3.zero; ?

avatar image syclamoth · May 23, 2012 at 06:03 AM 3
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Are you looking at the prefab, or the instance? Remember that prefabs are static- 'Start' never actually gets called on them.

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