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Question by costin88boss · Apr 28, 2020 at 05:14 AM · 2dgameobjectenemyno errors

can't detect what player collides with, tried everything and all other posts...

so i want to make a 2d game where when player collides with spike it triggers something (for now i want debug.log to trigger just to be sure)

 void OnCollisionEnter2D(Collision2D trig)
 {
     if (trig.gameObject.tag == "Enemy")
     {
         Debug.Log("player touches enemy");
     }

well if it shows the code bad sorry. so, i am trying to detect the tag of the Enemy (spike) and make a trigger.

after that i will put a die script.

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Answer by costin88boss · Apr 28, 2020 at 01:46 PM

edit:

 void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.tag == "Enemy")
     {
         Debug.Log("OH SHIT");
     }

from the Unity Manual works..

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Answer by Luis_Gan · Apr 28, 2020 at 05:28 AM

The spike must have a non kinematic rigidbody attached to.

Or instead of attaching the script to the player, you attach it to the spike.

   void OnCollisionEnter2D(Collision2D collision)
   {
       if (collision.gameobject.CompareTag("Player"))
       {
           Debug.Log("I am the enemy and the player touched me");
       }
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