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Question by lightyearz2 · Dec 13, 2017 at 09:13 AM · c#scripting problemgunno error

fully automatic gun script not working

so I have a gun script attached to a gun GameObject. My goal is to have a gun that when you hold down the mouse it shoots rays at firerate/Time.time . Unfortunately, I can not make this work. I have followed the code from a tutorial. What happens is the first time I hold the mouse down, three bullets are fired. Then two, then one. After that nothing happens. I am getting no errors. I do not know what is wrong, Can someone help please? Code:`using UnityEngine; using System.Collections;

public class Gun : MonoBehaviour {

 public float fireRate = 15f;

 private float nextTimeToFire = 0f;

 public Camera cam;
 public ParticleSystem muzzleflash;
 public AudioClip Gunshot;
 public GameObject impact;


 // Use this for initialization
 void Start()
 {

 }

 // Update is called once per frame
 void Update()
 {

     if (Input.GetButton("Fire1") && Time.time >= nextTimeToFire)
     {

         nextTimeToFire += Time.time + 1 / fireRate;
         Shoot();
             

     }
 }

 void Shoot()
 {
     RaycastHit hit;
     if (Physics.Raycast(cam.transform.position, cam.transform.forward, out hit))
     {
         AudioSource.PlayClipAtPoint(Gunshot, transform.position);
         muzzleflash.Play();
         GameObject FLASH = Instantiate(impact, hit.point, Quaternion.LookRotation(hit.normal));
         Destroy(FLASH, 0.1f);
     }
 }

}`

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