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Question by SkytreeNetwork · Jul 30, 2017 at 05:50 AM · booleanprojectworkingdoesntno error

Why these variables(bool) aren't changing???

 using UnityEngine;
 using System.Collections;
 using UnityEngine.EventSystems;
 
 public class ballCtrl : MonoBehaviour
 {
     private bool doRight = false;
     private bool doLeft = false;
 
     public bool isCrashed = false;
 
     private Rigidbody2D rb;
     public float sensivity;
 
     void Start () {
         rb = GetComponent<Rigidbody2D> ();
         doRight = false;
         doLeft = false;
     }
 
     void Update () {
 
         if (!doRight && !doLeft) {
 
             Debug.Log (doRight);
             Debug.Log (doLeft);
             return;
     } else if (doLeft) {
 
             //Left
             rb.AddForce (Vector2.left * Time.deltaTime * sensivity);
             Debug.Log ("Left Go");
 
         } else {
 
             //Right
             rb.AddForce (Vector2.right * Time.deltaTime * sensivity);
             Debug.Log ("Right Go");
         }
 
 
     }
     public void LeftDown(){
         doLeft = true;
         //rb.AddForce (Vector2.left * Time.deltaTime * sensivity);
         Debug.Log ("Left Down");
         return;
     }
 
 
     public void LeftUp(){
 
         doLeft = false;
         Debug.Log ("Left Up");
     }
 
     public void RightDown(){
         //rb.AddForce (Vector2.right * Time.deltaTime * sensivity);
         doRight = true;
         Debug.Log ("Right Down");
         return;
     }
 
     public void RightUp(){
         doRight = false;
         Debug.Log ("Right Up");
         return;
     }
 }

These codes are not working. Actually, the code makes NO compile error, but the actor isn't moving. and also Debug.Log() is still calling!!! Log: Right up, Right down.... So, Do the variables are error? or there is something errored?!?!??

please help. I am having this problem for 3 days... Project's aren;t continuing if this can't fix.

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Answer by SteenPetersen · Jul 30, 2017 at 06:08 AM

You are not calling your methods in update:

 void Update () {
 
         HandleMovement();
 }
 
 private void HandleMovement(){
 
  if (Input.GetKey("w"))
         {
            // ask it to do something here including changing your bools
         }
 }
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avatar image SkytreeNetwork · Jul 30, 2017 at 06:14 AM 0
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but...These LeftDown ( your script's Handle$$anonymous$$ovement) is called when UI clicked.

avatar image SteenPetersen SkytreeNetwork · Jul 30, 2017 at 06:17 AM 0
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Im basically just making it so that the Handle$$anonymous$$ovement is requested in update everyframe. that way I can now change the handlemovement method and things get called in every frame.

You could for example write:

 if (Input.Get$$anonymous$$ey("w"))
         {
                 doRight = true;
         }

as a test

avatar image SkytreeNetwork SteenPetersen · Jul 30, 2017 at 06:20 AM 0
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Oh Very Thanks!!!!

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