Can not load the next scene
Something really odd happens when I'm trying to load a scene.

The code that generates an error (I guess):
   using UnityEngine;
     using System.Collections;
     using UnityEngine.UI;
     using UnityEngine.SceneManagement;
 
     public class playSc : MonoBehaviour {
     public string levelToLoad;
 
     public Animator menumusic;
     public GameObject background;
     public GameObject text;
     public GameObject progressSlider;
     public Text progressText;
     public Slider progressBar;
 
     private int loadProgress = 0;
 
 
     public void close()
     {
         Application.Quit();
     }
     public void play()
     {
         menumusic.SetBool("FadeOUT", true);
         GameObject.Find("Clock").SetActive(false);
         progressText.text = "Think about the Universe to continue.\nThinking progress:";
         StartCoroutine(DisplayLoadingScreen("Game"));
     }
     public void credits()
     {
         menumusic.SetBool("FadeOUT", true);
         GameObject.Find("Clock").SetActive(false);
         progressText.text = "Think about your behaviour.\nThinking progress:";
         StartCoroutine(DisplayLoadingScreen("Credits"));
     }
     IEnumerator DisplayLoadingScreen(string level)
     {
 
         background.SetActive(true);
         text.SetActive(true);
         progressSlider.SetActive(true);
 
         AsyncOperation async = SceneManager.LoadSceneAsync(level);
         while (!async.isDone)
         {
             loadProgress = (int)(async.progress * 100);
             progressBar.value = loadProgress;
             yield return null;
         }
     }
 }
I also tried this:
   using UnityEngine;
     using System.Collections;
     using UnityEngine.UI;
     using UnityEngine.SceneManagement;
 
     public class playSc : MonoBehaviour {
     public string levelToLoad;
 
     public Animator menumusic;
     public GameObject background;
     public GameObject text;
     public GameObject progressSlider;
     public Text progressText;
     public Slider progressBar;
 
     private int loadProgress = 0;
 
 
     public void close()
     {
         Application.Quit();
     }
     public void play()
     {
          Application.LoadLevel("Game");
     }
     public void credits()
     {
         Application.LoadLevel("Credits");
     }
 }
Platform: Android
It works in play mode and on PC build
Version: Unity 5.5.0p4
 
                 
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