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Question by KnightRiderGuy · Jan 04, 2016 at 05:58 PM · c#script errormicrophonescriptingproblem

Microphone Input to Spawn object

I'm following a tutorial on this site here: **http://www.kaappine.fi/tutorials/using-microphone-input-in-unity3d/** But the code is out of date and brings bace the following errors after Unity Upgraded it:

Assets/Scripts/MicrophoneInput.cs(13,49): error CS0103: The name AudioInputDevice' does not exist in the current context Assets/Scripts/MicrophoneInput.cs(13,37): error CS1502: The best overloaded method match for UnityEngine.Microphone.GetPosition(string)' has some invalid arguments

Assets/Scripts/MicrophoneInput.cs(13,37): error CS1503: Argument #1' cannot convert object' expression to type `string'

 using UnityEngine;
 using System.Collections;
 
 [RequireComponent(typeof(AudioSource))]
 public class MicrophoneInput : MonoBehaviour {
     public float sensitivity = 100;
     public float loudness = 0;
 
     void Start() {
         GetComponent<AudioSource>().clip = Microphone.Start(null, true, 10, 44100);
         GetComponent<AudioSource>().loop = true; // Set the AudioClip to loop
         GetComponent<AudioSource>().mute = true; // Mute the sound, we don't want the player to hear it
         while (!(Microphone.GetPosition(AudioInputDevice) > 0)){} // Wait until the recording has started
         GetComponent<AudioSource>().Play(); // Play the audio source!
     }
 
     void Update(){
         loudness = GetAveragedVolume() * sensitivity;
     }
 
     float GetAveragedVolume()
     { 
         float[] data = new float[256];
         float a = 0;
         GetComponent<AudioSource>().GetOutputData(data,0);
         foreach(float s in data)
         {
             a += Mathf.Abs(s);
         }
         return a/256;
     }
 }

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Answer by vintar · Jan 04, 2016 at 06:02 PM

I think you should use "Microphone" instead of "AudioInputDevice"

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avatar image KnightRiderGuy · Jan 04, 2016 at 06:35 PM 0
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@vintar, I changed that and I still get these errors:

Assets/Scripts/$$anonymous$$icrophoneInput.cs(13,37): error CS1503: Argument #1' cannot convert object' expression to type string' Assets/Scripts/$$anonymous$$icrophoneInput.cs(13,37): error CS1502: The best overloaded method match for UnityEngine.$$anonymous$$icrophone.GetPosition(string)' has some invalid arguments

Assets/Scripts/$$anonymous$$icrophoneInput.cs(13,49): error CS0119: Expression denotes a type', where a variable', value' or method group' was expected

I REALLY hate that unity keeps mucking about with code updates, it's tough enough trying to learn this stuff when they keep changing how it's written every freaking time they do a blasted update to the software.

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Answer by Yword · Jan 05, 2016 at 04:09 AM

Maybe you should pass the device name or null(default device) for Microphone.GetPosition:

 Microphone.GetPosition(null)
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