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Question by Louthskater · Dec 31, 2014 at 05:06 PM · c#rotationrotationsrotate-around

[C#] Gradually rotate player object towards where mouse is pointing

I am making a third person camera. I make it so when W is pressed the player object Y rotates towards where the mouse is looking. When W is not being pressed the user can rotate the camera around the player. Its like The Last of Us camera. The problem is that when W is pressed the player object suddenly rotates fast rather then gradually rotating. Sorry for my english I am russian. Here is the code.

 if (Input.GetKey(KeyCode.W))
 {
         Quaternion lookRotation = Quaternion.Euler(new Vector3(target.transform.localRotation.x,
                                                                mouseXRotation,
                                                                target.transform.localRotation.z));
         playerObject.transform.localRotation = lookRotation;
 }

Is there a way to rotate smoothly rather than it just snapping to the rotation?

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Answer by RudyTheDev · Dec 31, 2014 at 05:14 PM

transform.localRotation and transform.rotation are quaternions (4 dimensions), not euler angles (3 dimensions). If you use target.transform.localRotation.x, then you will get a nonsensical result rather than 0-360 degrees.

You can use Quaternion.Lerp (or Quaternion.RotateTowards) every Update() if you want smooth transition. You can search for "quaternion rotate" for various explanations. Something like this answer.

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avatar image Louthskater · Dec 31, 2014 at 05:33 PM 0
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I tried that and it didnt work. It isnt even rotating now.

 if (Input.Get$$anonymous$$ey($$anonymous$$eyCode.W))
         {
             Quaternion lookRotation = Quaternion.Euler(new Vector3(target.transform.localRotation.x,
                                                                    mouseXRotation,
                                                                    target.transform.localRotation.z));
 
             Quaternion.RotateTowards(target.transform.localRotation, lookRotation, 3f);
         }

avatar image RudyTheDev · Dec 31, 2014 at 08:15 PM 0
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You cannot use target.transform.localRotation.x -- this is not an euler rotation, it is not in degrees at all.

You can try transform.eulerAngles = Vector3.RotateTowards(target.transform.eulerAngles, lookRotation, 3f)

lookRotation would be something like new Vector3(target.transform.eulerAngles.x, mouseXRotation, target.transform.eulerAngles.z)

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