Question by
MagicianArtemka · Jan 14, 2019 at 09:05 PM ·
c#androidassetslibraries
Dll take too much space in my android app
Hi, I just create my first indie game for Android and it takes 18mb, but my texture assets max take 3 mb od memory.
My build log:
Textures 11.4 mb 44.1%
Meshes 0.0 kb 0.0%
Animations 16.8 kb 0.1%
Sounds 376.7 kb 1.4%
Shaders 0.0 kb 0.0%
Other Assets 29.3 kb 0.1%
Levels 143.5 kb 0.5%
Scripts 703.1 kb 2.7%
Included DLLs 13.1 mb 51.0%
File headers 25.2 kb 0.1%
Total User Assets 25.8 mb 100.0%
Why the dll take 51% ? I don't use useless (for my app) assets and in my scripts I use only UnityEngine. Any ideas ?
Comment