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Combine submeshes with same material
I have some strange Objects in Unity. There was 20 submeshes but many of them have the same Material. Thats an problem for DrawCalls. I need an Editorscript who combines all submeshes with the same material.
i think when 1 have 5 materials on this object, it should be enough when i have 5 submeshes instead of 20
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