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Question by
lyn-ith · Aug 26, 2017 at 03:41 PM ·
networkingdatainitializationdistribution
how do i distribute data over a network once.
im trying to network a game with an level editor and trying to load a level without all players having to have the save file locally.
i want to distribute information needed to build the level from one to all clients. so i have the data needed in an int[,] and a string[] which i could easily convert to a single string. i dont want to use [syncvar] because as i understand it, it updates regularly and i only need to send the data once. what would be the most efficient way to do so?
im not really familiar with networking yet. i hope the way i described it makes sense. thanks in advance.
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