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Unity with Firebase
Hello :)
I m making a mobile game for both IOS and Android. So I wanna build IAP and save the payment data to firebase for security. I have questions during this process.
Is this a good way to build IAP system?
if users paid for game money by IAP and then they play the game offline, Can their game load their game money data? The reason why I ask this question is some mobile games I know ( ex: Rider ) can load payment data offline. https://firebase.google.com/docs/firestore/manage-data/enable-offline?hl=en Is this documentation related?
It s first time making a mobile game so question could be kind of weird. please understand : )
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