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Question by unity_2BBCBA9A8FA8A236B5D9 · Dec 19, 2021 at 07:42 PM · database

Firebase Build problem

I created a database to save a name with firebase. The problem is that unity saves the data in remote mode to the database, but it does not save when I build, why do you think?

 DatabaseReference reference;
  void Start()
     {
          reference=FirebaseDatabase.DefaultInstance.RootReference;
         
     }
     public void getName()
     {
         name = GameObject.Find("Name").GetComponent<Text>().text;
         reference.Child("Users").Child("name").SetValueAsync(name);
         
     }
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