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Stop Shader Graph from recompiling preview shaders
Every time I create or connect a node in shader graph a popup opens which forces me to wait while it is "recompiling preview shaders". Is there a way to let it only recompile manually? This slows down my workflow a lot. I already tinkered with some options, none of them solved the problem:
Project Settings > Editor > Asynchronous Shader Compilation
Preferences > General > Auto Refresh
Thanks in advance!
Comment
Answer by D4KU · Jul 16, 2019 at 01:54 PM
Not a perfect solution, but organizing nodes in sub-graphs (select a bunch, right click and select "convert to Sub-graph") cuts down the compilation time considerably. And helps readability!