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Question by faizit9 · Apr 11, 2021 at 02:25 AM · gameobjectontriggerenterboxcollidercenterdebug.log

OnTriggerEnter() incorrectly firing?

The "Cheese" object in the image below is incorrectly being detected as colliding with all six trigger boxes instantaneously. The center of the object and the box colliders both indicate that the object never collides with any of the six boxes...So why is OnTriggerEnter detecting a collision with all six as soon as the object becomes active? See reference images below. alt text

alt textalt textalt text

First image: Cheese object (with some others) and six "quiz cubes"

Second image: Console log of Cheese being detected as colliding with all 6 cubes at the same time

Third image: Code inside a script component in the Cheese object that lets me know when there's a collision

Fourth image: The box bounds of the Cheese object are clearly not within any of the six quiz cubes, even when the object's position is changed (also proof that I was on Center alignment rather than Pivot).

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Answer by faizit9 · Apr 11, 2021 at 02:37 AM

Nevermind, I found my solution...I was accidentally adding another BoxCollider component to the Cheese in another script that would make the bounds of the Cheese huge and colliding with all quiz cubes

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