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Question by LonelyNoah · Dec 30, 2020 at 02:43 PM · vrconsoledebug.log

Vr Controllers Debug Log Not Showing Up In Console

Hello, I'm New To Scripting In Unity And I Recently Got An Oculus Quest 2 Which I Decided To Make A Game With. I Started Watching Some Guys Tutorial On How To Make A Vr Game (https://www.youtube.com/watch?v=VdT0zMcggTQ&t=870s) Which Worked Perfectly Fine For The First Episode Until I Watched The 2nd One. He Scripted Some Hand Precense Script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.XR;
 
 public class HandPrecense : MonoBehaviour
 {
     // Start is called before the first frame update
     void Start()
     {
         List<InputDevice> devices = new List<InputDevice>();
         InputDevices.GetDevices(devices);
 
         foreach (var item in devices)
         {
             Debug.Log(item.name + item.characteristics);
         }
     }
 
     // Update is called once per frame
     void Update()
     {
         
     }
 }


Which Is Supposed To Make The Controllers Show Up In The Console When Starting The Game But It Didn't. Any Help Would Be Really Appreciated :)

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avatar image Mrv615 · Aug 18, 2021 at 07:28 PM 0
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Did you ever find the answer to this? Was following this video as well.

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Answer by rh_galaxy · Aug 18, 2021 at 08:38 PM

Using Unity 2021.1.

Don't know why you are not getting an error while compiling, but InputDevice exist in both UnityEngine and UnityEngine.XR

Try

 List<UnityEngine.XR.InputDevice> devices = new List<UnityEngine.XR.InputDevice>();
 UnityEngine.XR.InputDevices.GetDevices(devices);
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