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Question by gulliwog · Oct 31, 2018 at 06:44 PM · lightingscript.realtimemetaglobal illumination

Switch Precomputed Realtime GI data using scripts

For complicated reasons I need to have three completely different environments rendered within the same Unity scene. As part of the Realtime GI lighting relies on precomputed surface-to-surface, (how) can I calculate different precomputes for the same scene (without overwriting in the GI cache) and then switch between the different profiles at runtime?

I assume the info is stored in lightingdata.asset, but how can i tell unity to load/use different ones at runtime.

Also with this, will activating/dis-activating the light-probe and reflection-probe GameObjects also activate and disactivate their effects in realtime?

Thanks!!

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