Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by JamhammerDev · Jan 27, 2017 at 12:55 AM · inputmenuexecution-order

Can I make a script run BEFORE a UI Button gets input?

When my game is paused and I select "Resume Game" on the menu, the button press is also detected by the player's script. The player script usually ignores this input while the game is paused, but since the game was recently resumed, the player responds.

I tried changing the Script Execution Order, but the script won't run before the menu buttons.

What would be the most elegant solution to this?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Bunny83 · Jan 27, 2017 at 02:10 AM

I'm not sure if i understand your actual problem right. If the problem is that the mouse down / up event of an UI button is resuming the game and the player script is reacting to the same event, simply delay the resuming one frame when the button has been pressed. So either use a coroutine which you start when the button is pressed or use "Invoke" with a normal method and delay the Invoke call slightly. A coroutine is probably the cleanest solution.

 IEnumerator ResumeGame()
 {
     yield return null; // wait one frame
     // disable your pause and GUI stuff here
 }
 
 void OnResumeClicked()
 {
    StartCoroutine(ResumeGame());
 }

If that doesn't solve your problem you should be more clear about your issue. Scripts don't simply "run". Scripts are classes which can have many different callbacks which may be called at different times.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image JamhammerDev · Jan 29, 2017 at 12:03 AM 0
Share

Thanks, I think this the best option. You understood the problem correctly. What I forgot to say is that the Player class checks controller input inside its Update callback. So my issue was trying to get Unity to fire the UI Button event after that frame's Update has happened.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Game Menus WIth Keyboard Input Control 1 Answer

Gamepad menu navigation with uGUI not working as expected. 1 Answer

What's the order of execusion for input events? 0 Answers

input question 1 Answer

Input.GetAxisRaw 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges