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Question by teolul · Jul 20, 2020 at 07:43 PM · cameravirtualactivecamerascurrent

Cinemachine: how can I store the current active virtual camera into a variable?

Basically I'd like to get the current live virtual camera and store it in a CinemachineVirtualCamera variable.

     public CinemachineBrain cine;
     public CinemachineVirtualCamera VirtualCamera;
 
     void Start()
     {
         VirtualCamera = cine.ActiveVirtualCamera;
     }

But it gives me an error that says: "Can't convert type Cinemachine.ICinemachineCamera to Cinemachine.CinemachineVirtualCamera"

I've already tried casting but it doesn't work, the variable remains null.

I've also tried:

 VirtualCamera = cine.ActiveVirtualCamera.VirtualCameraGameObject.GetComponent<CinemachineVirtualCamera>();

Can someone help me please?

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Answer by RemDust · Jan 03, 2021 at 01:19 PM

I know this is old but just in case :

What you need is something like :

 var brain = CinemachineCore.Instance.GetActiveBrain(0);
 var Vcam = brain.ActiveVirtualCamera.VirtualCameraGameObject.GetComponent<CinemachineVirtualCamera>();



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