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Question by
MidnightCoffeeInc · Jan 15, 2019 at 02:29 AM ·
scene-loadinggameobjectsactiveinactive
Difference between setting GameObjects as active/inactive and loading levels additively?
Just as the title says: What's the practical difference between toggling certain large chunks of a level on or off (childed to an empty GameObject), and loading and unloading a level additively all in the same 3d space?
Is it better for performance to do one over the other? I'm specifically using VR, but I have a feeling that's not relevant. Thanks! :D
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