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Question by GetColor · Sep 04, 2012 at 07:12 AM · application.loadlevel

Application.LoadLevel(This level) ?!??

Is there a way to call something like Application.LoadLevel but load the level currently running, basically as a way to reset the level?

Currently I am calling Application.LoadLevel("Game_Level1"), but as I add more levels I need a way to reset whatever level they are currently playing. So is there something I can put in between the parenthesis for a simple fix?

Thanks!

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Answer by purplelilgirl · Sep 04, 2012 at 07:32 AM

Hi,

Application.LoadLevel(Application.loadedLevel) :) Will reset your level :)

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avatar image GetColor · Sep 04, 2012 at 07:33 AM 0
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GENIUS! I knew it would be something easy :)

avatar image Du Burn · Feb 01, 2013 at 01:10 PM 0
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Thanks Thats Help me out :)

avatar image BadSeedProductions · Mar 02, 2016 at 01:46 AM 0
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When did this become deprecated? It's telling me to use "scene$$anonymous$$anager.LoadScene" now ins$$anonymous$$d. This must be new to 5.x because I have used this many times before. What is the purpose of the deprecating this anyone?

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Answer by AlucardJay · Sep 04, 2012 at 07:38 AM

It isn't stated in the API (but I found it by searching : unity application load level the current level), you can use Application.loadedLevel to find the current level, then load that level again with :

 Application.LoadLevel(Application.loadedLevel);

API :

http://docs.unity3d.com/Documentation/ScriptReference/Application.LoadLevel.html

http://docs.unity3d.com/Documentation/ScriptReference/Application-loadedLevel.html

other links :

http://answers.unity3d.com/questions/20943/how-do-you-assign-a-scene-to-applicationloadlevel.html

http://answers.unity3d.com/questions/198878/restart-current-level.html

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avatar image AlucardJay · Sep 04, 2012 at 07:38 AM 0
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heh heh, I was too slow =]

avatar image GetColor · Sep 04, 2012 at 08:36 AM 0
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Thanks anyway!

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