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Question by Bentoon · Dec 21, 2016 at 10:59 PM · waitforsecondsienumeratorapplication.loadlevel

IE Numerator & Application load level

Simple but it's not working

I'm waiting in this scene for three secs and moving to next...

  public float timeToWait = 3.0f;
     public string myChapter = "0";
 
 
         void Start()
     {
         StartCoroutine(Whatever());
     }
 
     IEnumerator Whatever()
     {
         Debug.Log("IE");
         yield return new WaitForSeconds(timeToWait);
         Debug.Log("Wait4");
         Application.LoadLevel(myChapter);
         Debug.Log("LOADed");
     }
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Answer by destructivArts · Dec 21, 2016 at 11:10 PM

Application.LoadLevel is obsolete in Unity 5. At the top of your script, you should state that you want to use SceneManagement:

 using UnityEngine.SceneManagement;

And then use the function SceneManager.LoadScene:

 SceneManager.LoadScene (myChapter, LoadSceneMode.Single);

Hope this helps!

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avatar image Geometrical · Dec 21, 2016 at 11:23 PM 0
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Though it's obsolete it should still work, so not using it isn't the case.

avatar image Bentoon Geometrical · Dec 22, 2016 at 12:31 AM 0
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Excellent!

Thank you DestructivArts

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Answer by Geometrical · Dec 21, 2016 at 11:07 PM

Try putting the following line in the Awake() method:

DontDestroyOnLoad(this.gameObject);

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