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               Question by 
               karthees · Jan 01, 2014 at 05:45 AM · 
                buttonguilayoutgui.button  
              
 
              GUILayout.button size is not changin
I used GUIStyle for button. I used fontsize for change the size of the button. It's not working, also i tried to change the button background texture2D image. It's also not working. Why?
 void OnGUI() {
         
     GUI.skin.label = style;
         GUILayout.Label("1. Print the alphabet image targets located at", style);
     GUI.skin.label = style1;
         GUILayout.Label("2. Point any of the animal images", style1);
         
         GUI.skin.label = style2;
         GUILayout.Label("3. Finally your kids able to see the 3D animal render on the screen with sound", style2);
         
         
         
         GUI.skin.button = startbtnstyle;
         
         GUI.skin.button.fontSize= 30;
         
         if(GUILayout.Button("Start", startbtnstyle)){
             
             
              Application.LoadLevel("25Nov1");
             
 }            
             
 }

 
                 
                startbtnstyle.png 
                (33.6 kB) 
               
 
              
               Comment
              
 
               
              Answer by Briksins · Jan 02, 2014 at 04:46 PM
You need to set button size as it optional parameters in button constructor
 if (GUILayout.Button("Start", startbtnstyle, new GUILayoutOption[] { GUILayout.Width(<your_width_int>), GUILayout.Height(<your_height_int>) }))
  
Answer by codemaker2015 · Apr 14 at 05:38 AM
Try like this,
 if(GUILayout.Button("Start",  GUILayout.Width(100), GUILayout.Height(100))){
     Application.LoadLevel("25Nov1");
 }
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                