Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by saifors · Mar 13, 2020 at 11:58 PM · editoreditorwindowguilayouteditorguilayout

Custom Editor Struct array layout

alt text

Hello, I'd like to know whether there's any way for a custom editor to display an array of a struct like in the following mockup (or a way similar to it).

Currently I have it set up like the following, but this leads to every Element in the animations struct being in a foldout and it all being one after another vertically, any attempts at at least making the string name and int[] frames display horizontally with BeginHorizontal and EndHorizontal failed.

 using UnityEngine;
 using UnityEditor;
 
 public class AutoSpriteWindow : EditorWindow
 {
     public Texture2D texture;
 
     public string[] directions;
     public string[] dummy;
     public AnimStates[] animations;
 
     [MenuItem("Window/Custom/AutoSprite")]
     public static void ShowWindow()
     {
         GetWindow<AutoSpriteWindow>();
     }
     private void OnGUI()
     {
         EditorGUILayout.BeginHorizontal();
         texture = TextureField("Texture", texture);
         if(GUILayout.Button("Organize Spritesheet"))
         {
             Debug.Log("doot");
         }
         EditorGUILayout.EndHorizontal();
         EditorGUILayout.BeginHorizontal();
         StringArrayField(directions, "directions");
         AnimArrayField(animations, "animations");
         EditorGUILayout.EndHorizontal();
 
     }
 
     public void AnimArrayField(AnimStates[] prop, string name)
     {
         ScriptableObject target = this;
         SerializedObject so = new SerializedObject(target);
         SerializedProperty animsProperty = so.FindProperty(name);
         EditorGUILayout.PropertyField(animsProperty, true);
         so.ApplyModifiedProperties();
     }
 
     public void StringArrayField(string[] prop, string name)
     {
         ScriptableObject target = this;
         SerializedObject so = new SerializedObject(target);
         SerializedProperty stringsProperty = so.FindProperty(name);
         EditorGUILayout.PropertyField(stringsProperty, true);
         so.ApplyModifiedProperties();
     }
 
     //Diplay Tetxure With Label on top
     private static Texture2D TextureField(string name, Texture2D texture)
     {
         GUILayout.BeginVertical();
         var style = new GUIStyle(GUI.skin.label);
         style.alignment = TextAnchor.UpperCenter;
         style.fixedWidth = 70;
         GUILayout.Label(name, style);
         var result = (Texture2D)EditorGUILayout.ObjectField(texture, typeof(Texture2D), false, GUILayout.Width(70), GUILayout.Height(70));
         GUILayout.EndVertical();
         return result;
     }
 }
 
 [System.Serializable]
 public struct AnimStates
 {
     public string name;
     public int[] frames;
 }

Any help would be very much appreciated.

editormockup.png (15.8 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

164 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I prevent "Argument Exception: Getting control 1's position in a group with only 1 controls when doing repaint" in OnGUI function of my CustomPropertyDrawer? 2 Answers

Fix editor TextField cursor alignment 1 Answer

Too much space between EditorGUILayout.SelectableLabel 2 Answers

Setting height via GUILayout.Height() has no effect to BeginVertical in Inspector 0 Answers

Small GUILayout button 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges