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How to name a physics joint, and refer to it?
I have two HingeJoint components on a Game Object. But I can't find a way to name them? They just show up as 'Hinge Joint.'
This is confusing to work with, and what's more, I would like to refer to them in my C# Scripts.
If I do GetComponent<HingeJoint>()
in my script, how can I control which joint will be returned? I tried passing an index value to GetComponent() but it is not accepted.
Answer by xxmariofer · Jan 15, 2019 at 09:22 PM
Unity recomends not to use more than 1 hingejoint since makes work harder,but u can get both joints using GetComponents in plural example:
public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object
void Start()
{
Component[] hingeJoints;
hingeJoints = GetComponents(typeof(HingeJoint));
foreach (HingeJoint joint in hingeJoints)
j//stuff
}
}
for knowsing which hinge was the first or the second one you can access a property called connectedBody or something like that and compare the name of that rigidbody.
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