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Question by
Lambastard · May 23, 2018 at 07:40 PM ·
scripting problemeditorlayersproceduralrenaming
Procedurally renaming Layers
Hi there,
I'm automatically managing various layers for various purposes, which change somewhat at times.
Would it be possible to rename these layers through a C# script, so that the changed names are displayed by the Unity Editor?
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