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Question by andor_unity · May 07, 2020 at 05:14 PM · importassetbundlepackagesbestpractices

Clarification on package/assetbundle flow -- best practices

I was hoping for some clarification on best practice between flow of bundling assets vs. writing a custom package.

I was hoping to have a flow of something like this:

  1. Core Package (linked with Github) that has scripts and core stuff.

  2. Asset Bundles, which exports things like prefabs based on the script that can be managed a little more selectively.

Am I thinking about that right? When I tried to manage the project as such, I ran into an issue with dependency management between assets and some shaders, etc.

https://github.com/Unity-Technologies/PostProcessing/issues/766

I love the import manager from Unity, so I'd love to have this for prefabs, but the package manager for core scripts.

Since not everyone is complaining about this, i have a feeling I am not going about this correctly. I'm right now exporting everything out as an asset bundle, but that feels pretty dissatisfying.

I thought a reasonable way to manage this was to asset bundle with dependencies, export, and that would work. That way I could always import core package, make an asset bundle off package, then ship the asset bundle.

Any references for further edification also appreciated.

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