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Unity 3d and Augmented reality
has anyone out there been experimenting with unity and augmented reality is it possible are there any tools or plugins available
Answer by SisterKy · Jul 29, 2011 at 07:18 PM
I thought this should probably be a link-list and go in a Community Wiki...
Please feel free to add and edit to your heart's content...
Honey Nut Cheerios AR (proprietary AR system)
Greetz, Ky.
I copied these links from the answers in this question and from following links:
http://forum.unity3d.com/threads/40493-Augmented-Reality-Based-on-Natural-Features-Unity3d-Plugin
http://answers.unity3d.com/questions/34885/unity-and-aurgmented-reality.html
http://answers.unity3d.com/questions/54819/ipad-2-and-augmented-reality.html
http://answers.unity3d.com/questions/29593/how-does-ar-and-unity-work-in-this-examples-.html
Fantastic answer - exactly what I was looking for. Someone give this gal a medal! :)
XD I really wonder why people keep calling me 'guy'
You're welcome =) - Greetz, Sister$$anonymous$$y ;)
Haha...my bad:) I rarely look at names an operate under assumption that 99% (?) of people here are males here... Fixed it :)
how do you get the seeingmachines Face API to work with unity?
Honey Nut Cheerios link is 404, here's an Archive.org copy https://web.archive.org/web/20130308073553/http://unity3d.com/company/news/brands-press.html
Answer by straydogstrut · Apr 15, 2010 at 08:47 PM
The other day I found this topic on the forum about UnityAR - an Augmented Reality project that hooks into the ARToolkit to allow you to use webcams as input devices for stuff like pattern recognition. I haven't followed it up myself, but might be worth a look.
Let my know what else you find as this is an area i'd be interested in too=)
Answer by ina · Oct 05, 2010 at 01:03 AM
It looks lke Unity has partnered with Qualcomm's AR Challenge - Unity is part of the SDK provided @ http://developer.qualcomm.com/dev/augmented-reality/developer-challenge
Interesting, they already have beta for Android. Would you happen to know about Unity3D & AR on osx ?
supposedly after the qcar gets out of beta, it'd be available for other devices - the imagetargets stuff could easily be adaptable to desktops in general
Answer by user-10681 (google) · Mar 24, 2011 at 03:46 PM
We developed a toolkit for Unity called UART that tracks typical ARToolKit style markers using an abstracted interface to a patched version of ARToolKitPlus or StbTracker. There is a sorceforge project here. The toolkit allows for desktop development with the camera on either OSX or Windows with 1-click publishing to iPhone. I should point out that we did this work on the 3GS and XP and are not actively developing the project for iPhone 4 or the more recent public video APIs. We had a lot of contact with Qaulcomm and UART provided some inspiration for their Unity plugin.
Great work btw. the UART setup is great. With a little tweeking, I had it up and running in no time on $$anonymous$$AC. I have not been able to get it to work on PC however. Is there a $$anonymous$$imum system requirement on PC?
Answer by sriram.du · Jul 12, 2011 at 08:12 PM
Here is Unity 3D handVu tutorials: http://mypersonalsoft.blogspot.com/2011/07/unity-3d-handvu-integration-tutorials.html