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Can a Unity executable simultaneously mirror/display the main game view on a second display?
I am creating an ocean sim where my customer display requirements call for the main interactive game view to be simultaneously mirrored/displayed on a second monitor (not full screen), the rest of the second monitor's display area not taken up by the scaled down mirrored game view (reference the two images) will contain an interactive GUI. Display 01 will contain the main interactive sim/game view at full screen (1920x1080) overlaid with a simple GUI. Display 02 is 1260x2100 in vertical orientation. The customer would like the view from Display 01 to be mirrored in the upper third of Display 02 with a more detailed GUI filling the lower two-thirds of the screen. My questions is what would be the best approach to handle this in Unity? Can a single Unity executable do this? If not, what is a possible solution? Two synced executables communicating through sockets (I'm shoooting in the dark here)?
[1]: /storage/temp/9143-display_02.jpg
BTW Display 02 is a touch screen. Display 01 interactivity will be through a mouse, joystick or similar controller.
this remidns me of $$anonymous$$i maps, but that you can play through ins$$anonymous$$d of just see, yea? a $$anonymous$$i map tut will show you how to have to views of one scene, and im sure its not impossible to have different controls on them, a good approach, sorry i lack ideas, but a tut for $$anonymous$$imap will help you a bit or maybe give you ideas, you tube /watch?v=ZuV9Xlt-l6g