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Question by rxx1 · Dec 19, 2021 at 11:50 PM · shaderlightingtexture2dmaskingemission

How would I exclued parts of a texture from the lighting system?

I would like the orange outline to not be effected by lighting in order to keep the glowing effect in dark areas but I'm not quite sure how to go about this. Currently the outline becomes dim in a low light area which breaks the effect. I am using a sprite lit shader graph for this effect Shader Graph:

alt text

screenshot-2021-12-20-011759.png (117.1 kB)
screenshot-2021-12-20-012334.png (29.2 kB)
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