Giving a Material two different colors using a png Mask,
Hi! I am trying the put a logo onto my object. I have a png image I want to use as a mask and two colors, one for the logo and one for the background.
So far I have managed to create two Materials for the same submesh, with one being the transparent image and the other being the background:
The color of the logo isn't changable though, as it is the image that is being displayed. Is there a way to use the png as a mask, but change the color that is used? Will I need to write a shader, or have I missed something in the material inspector?
Thanks in advance :)
Comment