Question by
Mackan90096 · Aug 16, 2019 at 06:28 PM ·
2dsprite
Unity 2D sprite scaling removes pixels.
Hi, I've got a sprite sheet that is 16x16 pixels, which I am animating onto a gameobject with a SpriteRenderer.
The gameobject is scaled down to 0.2 units, and instead of showing me the whole sprite, unity removes a bunch of pixels as seen here:
The left side of the screen is the scene view and the right side is the game view.
How can I fix this?
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