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Question by Perazim · May 30, 2016 at 06:47 AM · 2dsprite2d gamespritessprite renderer

2D-Sprite Bug?

Hey guys, I have a problem with 2d-Sprites :/ Do you now how to fix or avoid this problem? You can see it on the screenshots

Screenshot: http://fs5.directupload.net/images/160527/vz6go953.png

Screenshot: http://fs5.directupload.net/images/160527/yk9okajl.png

If I look from another angular I can see the whole Arrow,but from another angular it seems like a part of the arrow is behind the wall :/

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avatar image Nazirzadeh · May 30, 2016 at 07:14 AM 1
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Do your arrow sprite and wall sprite overlaps? If yes, your wall sprite transform.z value should be less than the transform.z value of the arrow sprite.

avatar image Perazim Nazirzadeh · May 30, 2016 at 08:23 AM 0
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No I dont think so, it doesnt touch the wall: http://fs5.directupload.net/images/160530/ri5kw3fx.png

http://fs5.directupload.net/images/160530/kcw382nt.png

avatar image Nazirzadeh Perazim · May 30, 2016 at 08:43 AM 1
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Try to set the order in layer property of the sprite renderer, maybe it helps.

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avatar image Nazirzadeh · Aug 30, 2016 at 11:22 AM 1
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You're welcome. Just vote up the correct answers.

avatar image Perazim Nazirzadeh · Aug 30, 2016 at 11:35 AM 0
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hey, I want voted them up but yeah, I can't change them to "best answer"... :/ You have to write it as answer to my question, but you wrote a comment

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Answer by Nazirzadeh · Aug 30, 2016 at 11:41 AM

Try to set the order in layer property of the sprite renderer, maybe it helps.

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