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Question by Freaking-Pingo · Nov 14, 2016 at 08:57 AM · shaderspriteuv mappingatlasnormalization

[ShaderForge] Atlas UV map vs. Local UV map

Hi Uniteers, I am struggling with the current. I wish to add a glow to my sprite using the UV coordinates, but problem is, if the sprite originates from an atlas created by Unity's sprite packer, then the UV aren't normalized from 0 to 1, but from and to two arbitrary values. How do I normalize UV data for a single sprite that resides in an atlas?

alt text

The hand to the left is a sprite. The hand on the right is a sprite from an atlas. I want the right hand to look the same as the hand on the left.

I am using the following shaderforge layout: alt text

zgq3vyx.png (17.3 kB)
llhwcah.png (229.8 kB)
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