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Question by haiderInUnity · Sep 14, 2016 at 04:19 PM · 2dspritematerialsprite renderernormal map

Normal map not showing correctly on 2d sprite

Hi I have a simple circle sprite and a normal map made for it. When i add the normal map material i get something strange. it adds weird hexagonal shape behind the circle where as both the sprite and normal map are circles. Please tell me whats wrong.

Simple circle Sprite Normal Map Material

capture.png (81.6 kB)
capture1.png (35.6 kB)
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avatar image iabulko · Sep 14, 2016 at 05:10 PM 0
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What shader are you using?

avatar image haiderInUnity iabulko · Sep 14, 2016 at 05:23 PM 0
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just the standard shader
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avatar image iabulko haiderInUnity · Sep 14, 2016 at 05:26 PM 0
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Try changing Rendering $$anonymous$$ode in shader to Transparent

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avatar image iabulko iabulko · Sep 15, 2016 at 05:06 AM 0
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I see that you had albedo in screen its color texture. Have you turned this on? alt text

zrzut-ekranu-2016-09-15-o-070122.png (20.9 kB)

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