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Custom Lobby - Ready to begin message for each player
Hey guys!
I am currently working on a multi user vr application. At the moment I am trying to set up a lobby in vr mode. So far I managed that a ray comes out of the players controller so he is able to click a button on a big canvas that the ray points at.
There is a button that creates a match, one that finds and joins a match and on that is supposed to inform the server that the player is ready to start the match... but this button does not work. What I did was to call LobbyNetworkPlayer.SendReadyToBeginMessage(). But this results in the following error: "invalid playerControllerID 255"
When I use the standard unet matchmaking gui it works fine.
It would help me a lot to even know what exactly causes this error. I cannot figure that out. Can someone explain? Or am I approaching this the wrong way?
I hope you can help me out here.
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