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how manage network identity?
Hi, Network Unet unity Local I am Sorry not good English!!
I Have a Scene(select level) for select Level until the Load in Host And Client. My Player Prefab have Componnent NetworkIdentity and Also my Scene because existence code:
managenet.StartHost();
managenet.StartClient();
have Componnent NetworkIdentity. When I run. Was shown the following error: "There is already a player at that playerControllerId for this connections. UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()"
I want a scene to the Select Level without having Componnent NetworkIdentity?
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