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Question by parrygmer · Apr 19, 2019 at 01:56 PM · command

Why do my commands invert when I turn the camera around?

In my game when you turn the camera around, the commands flip. Example: WASD turns into SDWA How can i fix this?

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avatar image TreyH · Apr 19, 2019 at 02:03 PM 0
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What are you using to control your actors? You haven't linked anything for context.

avatar image aldonaletto · Apr 19, 2019 at 05:19 PM 0
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I suspect that you're rotating only the camera, not the character: this would keep the character moving along its axes while the camera is looking to another direction - very confusing! Post the scripts for character and camera movement.

avatar image surfuay · Apr 19, 2019 at 07:04 PM 0
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it's the same concept as when you're tightening a screw from the bottom up position but you're looking down on it ins$$anonymous$$d of looking up at it.

basically by flipping the camera everything is now mirrored. i'd add an if statement making your vectors all * -1 when the camera flips.

so if your movement for the A key is to go left I'd write this in my movement method

  void $$anonymous$$ovement()
  {
       if (cameraFlipped == true)
       {
            if(input.getkeydown(keycode.A)
            {
                      transform.translate(-transform.left * speed * time.deltatime);
            }
       }
       else
        if(input.getkeydown(keycode.A)
            {
                      transform.translate(transform.left * speed * time.deltatime);
            }
  }


that little - is what you're flipping.

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