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Question by vikrimuhammadgafar · Jul 29, 2021 at 09:34 AM · networkingprogrammingsleepsleeping

My mqtt protocol is stopping

my program are using "uPLibrary.Networking.M2Mqtt" library. yes it works flawlessly for sending data and receiving data.

the only problem is if my phone (Android) are sleeping the MQTT are not connected.

the question is how to make the MQTT is still connected if the phone in sleep mode?

here's the code.

 using UnityEngine;
 using System.Collections;
 using System.Net;
 using uPLibrary.Networking.M2Mqtt;
 using uPLibrary.Networking.M2Mqtt.Messages;
 using uPLibrary.Networking.M2Mqtt.Utility;
 using uPLibrary.Networking.M2Mqtt.Exceptions;
 
 using System;
 
 public class mqttTest : MonoBehaviour {
     private MqttClient client;
     // Use this for initialization
     void Start () {
         // create client instance 
         client = new MqttClient(IPAddress.Parse("8.8.8.8"),1883 , false , null ); 
         
         // register to message received 
         client.MqttMsgPublishReceived += client_MqttMsgPublishReceived; 
         
         string clientId = Guid.NewGuid().ToString(); 
         client.Connect(clientId); 
         
         // subscribe to the topic "/home/temperature" with QoS 2 
         client.Subscribe(new string[] { "test/data" }, new byte[] { MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE }); 
 
     }
     void client_MqttMsgPublishReceived(object sender, MqttMsgPublishEventArgs e) 
     { 
 
         Debug.Log("Received: " + System.Text.Encoding.UTF8.GetString(e.Message)  );
     } 
 
     void send_data(){
             Debug.Log("sending...");
             client.Publish("hello/world", System.Text.Encoding.UTF8.GetBytes("Sending from Unity3D!!!"), MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE, true);
             Debug.Log("sent");
     }
 
 }
 

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