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Question by troyle · Jul 30, 2018 at 01:48 PM · networkingserializationsteambinaryformatterdeserialization

"SerializationException: Unexpected binary element: 0" on Deserialization of struct

I'm trying to send messages over Steamworks and am using a Serialize/Deserialize function to send the data. However, on the receiving side, I get the error: "SerializationException: Unexpected binary element: 0" when I attempt to deserialize the data.

Sending the data:

 if (Start.gameObject.activeSelf) //isHost
 {
     readyStatus.myStatus = HostReady.isOn;
     target = SteamMatchmaking.GetLobbyMemberByIndex(LobbyID, 1);
 }
 else
 {
     readyStatus.myStatus = ClientReady.isOn;
     target = SteamMatchmaking.GetLobbyMemberByIndex(LobbyID, 0);
 }
 
 byte[] data = Serialize.SerializeClass(readyStatus);
 
 if(!SteamNetworking.SendP2PPacket(target, data, (uint)data.Length, EP2PSend.k_EP2PSendReliable, 2))
     Debug.Log("Fail Send");

Receiving Data:

 readyStatus = (ReadyStatus)Serialize.DeserializeClass(bytes, size);
 ////////////////////////////////////////////////////////
 public static object DeserializeClass(byte[] buffer, int size)
 {
     MemoryStream stream = new MemoryStream(buffer, 0, size);
     BinaryFormatter bf = new BinaryFormatter();
 
     return bf.Deserialize(stream);
 }
 /////////////////////////////////////////////////////////
 
 if (Start.gameObject.activeSelf) //isHost
     ClientReady.isOn = readyStatus.myStatus;
 else
     HostReady.isOn = readyStatus.myStatus;


This also trips the error every frame because the message is never read properly

Thanks in advance!

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