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Question by rasa6 · Mar 19 at 03:05 PM · instantiateprefabunityeditorrpcunity4

RPC function Unity

Hello! I'm trying to create a multiplayer room. I have an option CreateRoom and JoinRoom. Prefabs that are instantiated during runtime should be shown when joining the room. I read that an RPC function is needed for this. But i don't really know how this works...

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Answer by jmgek · Mar 19 at 04:32 PM

Think of a RPC like a networked function (it can be called ON the network and trigger the listeners). You don't need to grab your component of your pv every frame, and you're triggering All the users with RPCTargets.All with your "SelectOption" (SelectOption is your function, RPCTarget is the flag)

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avatar image rasa6 · Mar 20 at 09:59 PM 0
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So i didn't need to put the pv in the update function?

avatar image jmgek rasa6 · Mar 21 at 04:20 PM 0
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If you have a reference to something you don't need to reference it again.

What you need to look into more is the RPCTargets.All flag, as that's what's invoking your functions on the players.

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