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Question by Drking100 · Apr 20, 2021 at 09:31 PM · photonparentchildrpc

Photon RPC function setting child to a parent,Photon Unity setting parent in RPC Function

Hi there!

I have a player that instaciates a object(weapon) and i want it make a RPC function that places the weapon as a child to all other players.

Here is the code:

public void spawnSpear() { Vector3 PlayerVector3 = new Vector3(Player.transform.position.x, Player.transform.position.y, Player.transform.position.z); SpearSpawned = PhotonNetwork.Instantiate(Path.Combine("Weapons", "Spear_Item"), PlayerVector3, Player.transform.rotation) as GameObject; PhotonView photonViewSpearSpawned = SpearSpawned.GetPhotonView(); photonViewSpearSpawned.RPC("AppendItem", RpcTarget.All,SpearSpawned.GetComponent(), Player.GetComponent()); }

 [PunRPC]
 public void AppendItem(PhotonView Spear, PhotonView Player)
 {

    Transform SpearWeapon = PhotonView.Find(Spear.ViewID).transform;
    Transform PlayerTransform = PhotonView.Find(Player.ViewID).transform;

    SpearWeapon.parent = PlayerTransform;
    SpearWeapon.SetParent(PlayerTransform);
 }


I tried thse two lines to place it as a parent but its not working. The wepon just goes to the player position and it does not became a child

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